I'm a industrial design engineer specialised in smart environments.
I'm an MSc student Industrial Design Engineering at the University of Twente. My interests are photography and Do It Yourself projects. I'm a windsurfer and I like to climb (especially bouldering).
On this website you can see the products that I designed. Some user interface and user experience design for different media and drawings that help me make the products that I want.
Feel free to email me if you have any questions.
A passion for design is crucial and for me it started with LEGO bricks. Building things is just what I do, now I just do it a little more sophisticated - although that doesn't mean that I don't use LEGO any more!
Industrial Design Engineering research gives us many methodologies for design. There is no holy-grail, every design project requires a different approach. That is why I like to keep up with many different styles and apply the one I think is right for that specific project.
A design project knows many phases, in each phase different tools can be used. Ranging from pen and paper for quick sketches in the fuzzy front-end to virtual reality worlds where 3D models can be experienced in their natural environments.
Implementing emerging technologies in design requires new tools for every project. I like to learn new tools and tend to get familiar with them quickly.
The widely acknowledged industrial design method of Pahl and Beitz knows four phases: clarification of the task, conceptual design, embodiment design and detail design. Unfortunately these phases (and most design methods) do not tell the designer what to do today or tomorrow. I see design methods as a frame of reference helping teams to work together smoothly.
Every design project will go through these five steps called the design cycle at least once. The first step is analysing the problem or need. Diverge to explore the problem space first and then converge to get to the main problem.
After setting clear criteria for the problem at hand different ways to solve this problem can be explored. This usually results in a few concepts.
To get to the best possible solution and to validate its principle, tests have to be conducted. This can be done as simple as a very early prototype from LEGO just to prove the concept. It might also mean advanced computer simulations or a full scale working prototype. It all depends on where you are in the project.
The simulation results in expected properties that can be evaluated. It is unlikely that these properties meet the requirements after the first try, most likely the team has learned from the simulation and can reiterate the design. This can be done by returning to the synthesis step.
If the outcome of the evaluation is optimised and the value of the design is known, a decision should be made whether the design can be approved or not. If it doesn't the team should go back to the analysis step.